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Chrono Trigger

Chrono get going ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's credit follows a bureau of adventurers who travel through become old to prevent a global catastrophe. Square re-released a ported explanation by TOSE in Japan for the Sony PlayStation in 1999, forward-looking repackaged later a solution Fantasy IV harbor as part of the truth Fantasy records in 2001. A slightly enhanced Chrono trigger was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES explanation was released quick upon friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS tally was released on December 11, 2011, upon the App Store.

The spread team of Chrono set in motion was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the complete Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their do its stuff upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the unlimited Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, even if composer Yasunori Mitsuda scored most of the game in the past falling ill and deferring surviving tracks to Nobuo Uematsu.

Chrono put into action established an endless amount of praise by reviewers and was commercially successful. Nintendo capacity described sure aspects of Chrono trigger as revolutionary, including its fused endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.

Contents[show]

Gameplay

CT fight SNES

An example of a battle from the SNES version.

Chrono motivate features enjoyable RPG gameplay following several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more practicable scaled-down maps, in which players can converse when locals to procure items and services, solve puzzles and challenges, or combat enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible upon field maps or lie in wait to ambush the party. right of entry in the manner of enemies on a dome map initiates a battle that occurs directly upon the map rather than upon a separate fight screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use living thing or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each vibes and enemy has a distinct number of hit points, and successful attacks reduce that character's hit points, though hit points can be restored considering potions and spells. later a playable setting loses all hit points, he or she faints; if all the player's characters drop in battle, the game ends and must be restored from a before saved chapter, except in specific storyline-related battles that permit or force the artist to lose. amongst battles, the artiste can equip his/her characters like weapons, armor, helmets, and garnishing that come up with the money for special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon auditorium maps, often in adore chests. By exploring extra areas and engagement enemies, players press on through Chrono Triggers story.

Chrono trigger uses an active epoch fight system named "Active get older fight 2.0". Each character can endure perform in battle like a personal timer dependent upon the character's zeal statistic counts to zero. magic and special subconscious techniques are handled through a system called "Techs". Techs deplete a character's illusion points, and often have special areas of effect; some spells damage huddled monsters, even if others can hurt enemies enhancement in a line. Enemies often regulate positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous long-suffering techniques exist. Each feel receives eight personal Techs which can be used in conjunction similar to others' to create Double and Triple Techs for greater effect. following characters like compatible Techs have satisfactory illusion points handy to put-on their techniques, the game automatically displays the combo as an option.

Chrono trigger features several supplementary unique game-play traits, including epoch travel. Players have access to seven eras of the game world's history, and with actions exploit difficult events. Throughout history, players locate supplementary allies, unquestionable sidequests, and search for keynote villains. become old travel is clever via portals and pillars of well-ventilated called "time gates", as capably as a get older robot named epoch (Silbird in Japan). The game contains thirteen unique endings; the ending the player receives depends upon in the manner of and how he or she reaches and completes the game's pure battle. The re-release of Chrono trigger for the DS features a additional ending that can be accessed from the stop of mature upon success of the given additional dungeon, which next contains a new optional unconditional boss. Chrono motivate as well as introduces a additional Game+ unusual after completing the game, where the player may begin a further game as soon as the same character levels, Techs, and equipment that they curtains the previous game with, even if certain items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: scheme and/or ending details practically CT's scheme follow. Continue at your own risk.

Setting

Chrono activate takes area in a fictitious alternate timeline of Earth. The characters have to travel through period to fight enemies, create friends, get allies, gather together equipment, and make a purchase of magic for their quest. The grow old periods the characters travel range from 65,000,000 B.C. at the dawn of civilization to 2300 A.D., a post-apocalyptic grow old period. The party gains admission to the time known as the end of times (represented as the year ), which allows them to travel to new epoch periods. The party eventually acquires a robot adept of get older travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is clever to warp with era periods without the party having to go through the portals located at the end of Time.

Characters

Main article: List of Chrono put into action characters

Chrono set in motion Artwork1

The cast of Chrono trigger (excluding Magus).

Chrono activate 's seven playable characters (with two of them swine optional) arrive from swap eras in the game world's history. Chrono start begins in gift like Crono, Marle, and Lucca. Crono is characterized as a courageous youthful man later an captivation in the art of wielding katanas. Marle is a sheltered girl successful within the Castle, daring but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a gun; her home is filled subsequent to laboratory equipment and machinery.

From the time of 2300 AD comes Robo, originally designed as "R-66Y", a machine subsequent to a long-suffering and near-human personality created to urge on humans and outfitted bearing in mind a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the help as an warfare of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the dogfight adjoining a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire past named Glenn; Magus turned Glenn into an anthropomorphic frog and then slew his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his energy to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a allow in of suit neighboring the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. below the leadership of Magus, a powerful sorcerer, they wage suit against humanity. even though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a grow old next he used to be known as Janus, the teenager prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him dispatch in time, and as he ages, he plots revenge against Lavos and broods exceeding the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic visceral that harvests DNA and the Earth's liveliness for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrates her extra teleportation device at the Millennial Fair. once Marle volunteers to be teleported, her pendant interferes in the same way as the device and creates a epoch portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, following the encourage of Frog, restore chronicles to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested upon charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle support Crono flee, haphazardly using substitute epoch portal to run away their pursuers. on arriving in the year 2300 A.D., they eventually learn that an campaigner civilization has been wiped out by a giant being known as Lavos that appeared in 1999 A.D. The three vow to find a way to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his associates begin to travel through time, assisted by Gaspar, an old-fashioned sage at the stop of Time, to combination more allies, items, and assistance and perspective Lavos. Their party expands to augment Ayla and Frog. They arrive to learn that Lavos was an alien innate that descended upon the planet millions of years in the following and began to interest DNA and sparkle from every beast on it, eventually having acceptable gift to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen readiness in 12,000 B.C. The Queen believed she could summon Lavos and harness its skill to achieve immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be enhancement throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the subconscious himself so that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but complex comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their violence and as Lavos attempts to slay them all, Crono sacrifices himself to protect everyone. Magus fails to rout Lavos, and the creature's skill causes a tsunami that destroys eagerness and covers most of the world in water. The Ocean Palace after that rises into the air, becoming the Black Omen, which, if not destroyed, exists in all forward-looking times periods. The intervention turns to Gaspar for help and he gives them a device called a "Chrono Trigger" that is competent to replace Crono in the manner of a doppelganger moments before his death. The work collects the essential components for the process and travels to 2300 A.D., where upon "Death Peak" they activate the Chrono Trigger, which takes them support to the moment in epoch just since Crono is killed and swaps him for a doll that resembles him to divert the attack, saving his life. After gaining satisfactory power, Crono and the others onslaught Lavos and are skilled to crush it, for that reason saving the well along of their world and closing all-time portals exiting throughout the land.

If Magus joined the party, he departs to search for his missing older sister, Schala.

Crono's mom accidentally enters the epoch admission at the Fair since it closes, prompting Crono, Marle, and Lucca to set out in the period to locate her even though fireworks vivacious going on the night sky. Alternatively, if the party used the become old to rupture Lavos's outer shell, Marle will back her daddy hang Nadia's buzzer at the festival and accidentally get carried away by several balloons. Crono jumps on to back up her, but cannot bring them the length of to earth. Hanging on to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono get going was produced by Kazuhiko Aoki even though director credits were credited to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the utter Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter visceral full of beans directing final Fantasy VII.

A aficionado of era travel fiction, Horii fostered the theme of times travel in his general outline of Chrono activate once input from Akira Toriyama. Masato Kato in imitation of condensed and completed the outline by writing the majority of the game's story, including every the events of the 12000 BC era. Kato devised the system of combination endings because he could not branch the savings account out to exchange paths. Yoshinori Kitase and Takashi Tokita later wrote various subplots. The characters of Chrono trigger were expected by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. new notable designers improve Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as pitch graphic artists.

Early alpha versions of Chrono set in motion were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta report to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and additional features tainted or removed from the fixed idea releasesuch as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to dissect and document the game's differences, including two unused world maps, several quality sprites, and presumed further sprites for sure non-player characters. Rumors of a planned eighth vibes exist but are wholly unsubstantiated. However, in 2011, an old interview when Akira Toriyama that surfaced mentions a cut playable mood considering the placeholder broadcast "Sage", who contiguously resembles Gaspar in his enthusiasm regalia.

Chrono motivate used a 32-megabit cartridge behind battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese liberty of Chrono put into action included art for the game's ending and doling out counts of items in the player's status menu. Developers created the North American bill back accumulation these features to the indigenous build, inadvertently leaving behind in vestiges of Chrono set in motion 's to the fore further such as the song "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono activate for English audiences and gave him going on for thirty days to work. Lacking the back up of a open-minded translation team, he memorized scenarios and looked at drafts of flyer player's guides to put dialogue in context. Woolsey future reflected that he would have preferred two-and-a-half months, and blames his quick schedule upon the prevailing attitude in Japan that games were child's toys rather than enormous works. Some of his take effect was clip due to tone constraints, even though he still considered the game "one of the most friendly games I ever worked on or played." Nintendo of America censored sure dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game once two world maps and Japanese buyers who pre-ordered time-honored holographic foil cards.

A Nintendo capability reader poll conducted in April 2008 identified Chrono motivate as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono motivate fans to unofficially remake parts of the game for the PC next a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono activate Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by artifice of a stop and withdraw order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono put into action developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its liberty before that of Chrono Cross, the 1999 sequel to Chrono Trigger, to accustom yourself new players similar to a checking account leading stirring to it. This checking account included anime cut scenes created by indigenous tone designer Akira Toriyama's Bird Studio and successful by Toei Animation, as without difficulty as several other features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The port was well along released in North America in 2001along as soon as a remake of answer Fantasy IV under the package title final Fantasy Chronicles. Reviewers criticized archives for extended load become old and an malingering of additional in-game features.

Nintendo DS release

Main article: Chrono put into action (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono activate to the Nintendo DS. Composer Yasunori Mitsuda was favorable with the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's nevertheless a no question deep, enormously high-quality game even taking into consideration you take effect it today. I'm utterly impatient in seeing what kids today think more or less it similar to they achievement it." Square Enix touted the game by displaying Akira Toriyama's indigenous art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono put into action has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono motivate native strong balance and Chrono motivate arranged Version: The Brink of Time

Chrono set in motion was scored by Yasunori Mitsuda and veteran answer Fantasy composer Nobuo Uematsu, considering one track composed by both Uematsu and Noriko Matsueda. A solid programmer at the time, Mitsuda was unhappy afterward his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any received genre...music of an imaginary world. The game's director, Masato Kato, was my near friend, and as a result I'd always talk subsequent to him not quite the environment and the scene previously going into writing." Mitsuda slept in his studio several nights, and official sure songs, such as "Outskirts of Time", to challenging dreams. He as a consequence suffered a difficult steer crash that in limbo something like forty in-progress tracks. After Mitsuda granted stomach ulcers, Uematsu joined the project to compose ten songs and finish the score. Mitsuda returned to watch the ending as soon as the staff before the game's release, crying upon seeing the ended scene.

At the mature of the game's release, the number of tracks and hermetically sealed effects was unprecedented. The soundtrack spanned three discs in its 1995 advertisement pressing. Square next released a one-disc caustic jazz promise called "Chrono activate granted Version: The Brink of Time" by Guido that year. In 1999, Square produced marginal one-disc soundtrack to addition the PlayStation pardon of the game, featuring orchestral tracks used in clip scenes. Yasunori Mitsuda moreover composed four supplementary pieces for the game's bonus features which weren't included upon the soundtrack.

Recently, Mitsuda contracted versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked later than Square Enix to ensure that the Nintendo DS port's music would sound close to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing beyond 600 tributes and several lid affect albums released exceeding the internet or sold at retail. These swell times & spread - A praise to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix appear in in cassette albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono put into action shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in lonely two months. The game was met when substantial deed on liberty in North America, and its re-release upon the PlayStation as part of the truth Fantasy history package topped the NPD TRSTS PlayStation sales charts for higher than six weeks. This financial credit was highly developed re-released over in 2003 as portion of Sony's Greatest Hits line. Chrono set in motion has recently placed deeply on every five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in to come 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono trigger in "The Greatest Games of all Time" list released in April 2006, and it along with appeared as 28th on an "All-Time summit 100" list in a poll conducted by Japanese magazine Famitsu the same year. In 2004, Chrono get going over and done with runner in the works to unlimited Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary issue named it the fifth-best SNES game.

Chrono get going garnered much indispensable compliment in adjunct to its brisk sales. Nintendo facility called it Square's "biggest game ever", citing augmented graphics, sound, and gameplay on top of following RPG titles. Chrono set in motion won complex awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. recognized U.S. PlayStation Magazine described the game as "original and categorically captivating", singling out its graphics, sound, and relation as particularly impressive. IGN commented that "it may be filled gone all imaginable console RPG clich, but Chrono trigger manages to stand out in the midst of the pack" in the same way as "a [captivating] relation that doesn't recognize itself too seriously" and "one of the best videogame soundtracks ever produced". other reviewers have criticized the game's hasty length and relative ease compared to its peers. Overall, critics lauded Chrono activate for its "fantastic nevertheless not overly complex" story, simple but broadminded gameplay, and tall replay value afforded by combined endings.

Related media

Chrono set in motion inspired several sequels and further packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: aircraft Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: atmosphere Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a accrual of music from the game's soundtrack. The contents of feel Library and Music Library were progressive included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute indigenous video spaciousness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named militant Dreamers: Nusumenai Hseki. Feeling that Chrono start curtains later than "unfinished business", scenarist Masato Kato wrote and directed the game. unprejudiced Dreamers functioned as a side explanation to Chrono Trigger, resolving a free subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never established an attributed release uncovered of Japan, while it was translated by fans to English in April 2003. Square planned to release objector Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad later his behave and halted its inclusion.

Square released Chrono incensed for the Sony PlayStation in 1999. Chrono fuming is a sequel to Chrono trigger featuring a further mood and cast of characters. Presenting a theme of parallel worlds, the bank account followed the protagonist Serge, a pubertal boy thrust into an alternate certainty in which he died years earlier. similar to the help of a robber named Kid, Serge activities to discover the truth astern his apparent death and come by the out cold Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo advanced Dreamers properly", Chrono irate borrowed definite themes, scenarios, characters, and settings from protester Dreamers. Yasunori Mitsuda afterward adapted clear songs from open-minded Dreamers even if scoring Chrono Cross. modern Dreamers was so removed from the series' main continuity, considered an alternate dimension. Chrono infuriated shipped 1.5 million copies and was on the subject of universally praised by critics.

There are no plans for a further title, despite a encouragement from Hironobu Sakaguchi in 2001 that the developers of Chrono outraged wanted to make a further Chrono game. The thesame year, Square applied for a trademark for the names Chrono break in the joined States and Chrono Brake in Japan. However, the joined States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono put into action 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no amalgamation in returning to the Chrono franchise in 2005, though Hironobu Sakaguchi remarked in April 2007 that his initiation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview on February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still realistic if the Chrono irritated developers can be reunited. Yasunori Mitsuda has expressed amalgamation in scoring a supplementary game but warned that "there are a lot of politics involved" when the series. He nervous that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the Chrono series eighth along with the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, taking into consideration the point to either cut Chrono motivate or create an totally additional game based on the same characters, worlds, etc. These fan games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A immense enthusiast game set for pardon upon May 31st, 2009 and curtains by Chrono Compendium. It was meant to be an interquel in the midst of Chrono motivate and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a cease and desist on May 8th, 2009, at which tapering off the game was 98% completed, once and no-one else a few bugs and glitches to repair in the past release.

Trivia

On the cover of both the SNES and DS release, Marle appears to be casting a blaze spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. lonely Lucca and Magus are accompanied by the recruitable party members nimble to cast blaze magic. Also, interestingly enough, the scene depicts a snowy landscape same to the Antiquity period, which Heckran never appears in.

The reason for this is due to the fact that the concept of art was drawn in the upfront stages of move ahead and they forward-looking misused the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The stop Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The scarce Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The magic Kingdom

To fracture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The extra King

The become old Egg

The Fated Hour

Dream's end

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