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Persona 5

Persona 5

 

Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.

 

Persona 5 is a fantasy based upon authenticity which follows a society of terrified tall scholastic students: the protagonist and a stock of compatriots he meets along the way. These disturbed and frightened teenagers gradually reach that they are busy in a toxic and dangerous world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't conscious later than the system and can't rouse without it, and clearly existing means they are at risk of instinctive doomed and condemned to a cartoon of slavery.

 

In order to strive for freedom, liberation and justice, they stir dual lives as revolutionary Phantom Thieves of Hearts. Using a puzzling smartphone app, they undertake fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves realize that outfit forces people to wear masks to protect their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask realize the heroes awaken their inner power, using it to help those in need. Ultimately, the help of Phantom Thieves seeks to amend their day-to-day world to grant their perception, stop slavery and see through the masks innovative intervention wears.

 

An enhanced version, titled Persona 5 Royal, was released upon PlayStation 4 upon October 31, 2019 in Japan and worldwide on March 31, 2020. It includes many additional features, including a other character, battle mechanics, and a third semester bonus to the main story.

 

Contents[show]

PlotEdit

Persona 5 Intro

Intro (Wake Up, get Up, get Out There).

 

At the begin of the game, the protagonist is seen infiltrating a casino as soon as his teammates. Police begin to swarm the casino and the protagonist attempts to create an run away by a alleyway at the ceiling considering his teammate's assistance. Eventually, he reaches the new side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to injury him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.

 

He subsequently is bought to the interrogation room in the police station where the officers drug him, prominence him and asked him to sign his publicize for a untrue confession. They later bring him to the interrogation room, where the prosecutor Sae Niijima asks him not quite the events of the year. For most of the game, he is testifying the happenings for her in the interrogation room, and his testimonies might overturn the seemingly miserable issue or cause his demise.

 

The tab focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put upon probation after confronting a man harassing a woman, and in the same way as inborn detained by the police because of the injuries he's inflicted on that man. In Tokyo, he stays next his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is also upon probation set by Igor and his two wardens Caroline and Justine.

 

EnteringTheCastle

The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.

 

On his first daylight headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and difficulty student Ryuji Sakamoto who helps him find his artifice to the school. However, after Ryuji complains just about the innate education educational Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally get going a mysterious app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are not quite to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they along with raid a talking, cat-like subconscious who calls himself Morgana, who they tie in a agreement with, helping one out of the ordinary in the process. He teaches them just about the birds of the Metaverse, ranging from Palaces, Personas (his own visceral Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an undistinguished housecat.

 

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Over the bordering few days, even though irritating to accustom yourself to energy as a student and going into the Palace in imitation of Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the untouched desires of the people something like them, and the unaided mannerism to acquire rid of a Palace is to steal its owners hidden treasure, changing their heart in the process. even if the risk of causing a mental shutdown within the user, or erasing their desire to sentient causes them to hesitate, this reaches a level of urgency as soon as the protagonist and Ryuji's attempts to reveal that Kamoshida has been physically and sexually abusing students in his role as volleyball coach result in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to fee rumors nearly the protagonist) from the school.

 

Persona 5 Boss fight 1 (1080p)

Shadow Kamoshida (Asmodeus) boss fight.

 

They are soon joined by Ann, who is accidentally drawn into the Metaverse subsequent to them and discovers the supreme not quite Kamoshida's genuine personality after witnessing her pal Shiho Suzui try suicide due to Kamoshida's advances, gaining the Persona Carmen as well. The intervention soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the treasure from Kamoshida's Palace, leaving behind a calling card to prove their existence to cause the adore to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from bookish similar to Kamoshida admits guilt in his abuse of the students.

 

The three kids afterward union to encourage Morgana later his own quest: to evaluate the depths of Mementos, the amass unconscious of society, to recover his purposeless memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will create up for his mistakes in helping Kamoshida by establishment a Phantom Thieves fansite, as he has surmised that the protagonist is blamed for the fine-tune of heart, allowing the public to air doable grievances amalgamated to people's Shadow selves becoming distorted.

 

Persona 5 Boss fight 2 (1080p)

Shadow Madarame (Azazel) boss.

 

While investigating Mementos, the team discovers one Shadow self who has his own problems later than his former art mentor Ichiryusai Madarame. They are soon tangled in this web subsequent to Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' feint for his own personal gain, and decide to attempt to acquire this instruction out of Yusuke to no avail, but they realize discover Madarame's Palace, a immense art museum displaying every of his students as his previous "works of art." In their ploy to reach the treasure, Ann agrees to model for Yusuke even though Morgana attempts to choose a lock upon a retrieve in the genuine world, ultimately revealing the pure practically Madarame to Yusuke. Ann and Morgana distress with Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along bearing in mind them, where he confronts the Shadow Madarame who reveals his own ration in the death of Yusuke's mommy and he awakens to his own Persona Goemon. After stealing the treasure and defeating Madarame's Shadow, the real Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to manufacture his own art style in the wake of bodily abused for so many years. A few days later, young person celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper afterward people's hearts.

 

Persona 5 Boss battle 3 Kaneshiro (1080p)

Shadow Kaneshiro (Bael) boss fight.

 

During this time, Shujin student council president Makoto Niijima has been pressured by the college principal Kobayakawa to point toward out the identities of the Phantom Thieves to assist the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they back her uncover a criminal pitch shaking next to students. The protagonist uses his connections to discover the crime dome is lead by Junya Kaneshiro, but their inability to solve the burden leads to Makoto confronting Kaneshiro herself, putting every of them in badly affect in imitation of he attempts to blackmail them for millions of yen. However, this allows them to discover the nature of Kaneshiro's Palace being a bank covering Shibuya, and Makoto's abomination at the plants of Kaneshiro's comings and goings and her own perceived ineptitude at solving the suffering awakens her Persona Johanna. as soon as Makoto's incite as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, release them from his blackmail and leading to his arrest.

 

Persona 5 Boss battle 4 Wakaba Isshiki

Cognitive Wakaba Isshiki boss fight.

 

Over summer vacation, the Phantom Thieves are taunted by the hacker summative Medjed subsequent to they are suddenly approached by different obscure hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's events guide them to discover that Alibaba is none extra than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and inborn responsible for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her adore stolen in order to forgive herself of her suicidal thoughts and her guilt towards her mother's death. in the same way as Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow even if the Phantom Thieves perspective off adjacent to her cognitive view of her mommy Wakaba Isshiki who has become a horrible physical in her mind. following Futaba finally accepts that she is not at anomaly for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to back the Phantom Thieves slant the tide in battle adjacent to the monster, and successfully changing her heart and freeing her of her guilt. The Phantom Thieves as well as discover that Wakaba was researching cognitive psience, which has some connection to their success to enter the Metaverse.

 

As summer vacation winds next to and Futaba spends her first morning outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the seashore and going upon a studious trip abroad to Hawaii. They create extra use of their status by implementing a poll upon the PhanSite, asking users to vote upon the group's next-door target. However, due to the upset of their fame, they were made them less tender to supplementary people's issues. This includes a sad Morgana, who began to make miserable about his identity, role and worth in the bureau to a harming degree. However, on their compensation from their trip from Hawaii, the group's brought back to their senses gone they discover Principal Kobayakawa mysteriously died en route to the police, which forced several third-year students to court case as chaperones thus additional teachers can stay behind and respond to police inquiries. During their meeting upon the winner of the further poll, Kunikazu Okumura, they rudely start to ask if they should target him solely based on the general public's say. However, their aforementioned thirst for popularity sparked a misunderstanding and an bustle in the middle of Morgana and the descend of the group, in the same way as Morgana's identity crisis ultimately leading to him leaving the intervention in order to prove himself, asserting he'll catch the supposed culprit astern the mental shutdowns all by himself.

 

Worried just about him, the Phantom Thieves scrutinize Okumura's Palace, which resembles a tune station. upon they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a new Phantom robber below his wing who is practiced to acquire through the Palace's biometric scanners, and the neighboring day they discover she is none further than Okumura's own daughter Haru Okumura, who claims to with want to amend her father's heart to stop his use foul language of his employees. However, that's unaided a superficial reason, as she's by yourself spurred by her father's selfish attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings amongst Morgana and the others are mended through their shared want to assist Haru after her anxiety from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, far ahead awakening her Persona Milady following confronting the cognitive financial credit of Sugimura in her father's palace.

 

Persona 5 Boss fight 6 Okumura (1080p)

Shadow Kunikazu (Mammon) boss fight.

 

Together, the Phantom Thieves run to steal Okumura's cherish and find the money for him a change of heart, but after they leave his Shadow behind, another person appears in the Palace and kills Okumura's Shadow. though the Phantom Thieves celebrate Haru's feat at Tokyo Destinyland, they watch in horror as Mr. Okumura dies upon conscious television after difficulty a mental shutdown. The general public gradually believes the Phantom Thieves to be answerable for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa afterward time-honored a calling card, leading her to question if the Phantom Thieves were at the back the principal's death as well, which they every know is not the truth. The slope of endeavors has as a consequence boosted Akechi's popularity, leading the studious to demand he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but before he announces this he receives a call, and asks the gang to speak to him in private. He reveals to them every that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has in addition to deduced that they cannot be blamed for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the legal culprit, unaided permanent because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her wisdom of justice twisted to the dwindling that she needs a tweak of heart, and will falsely convict someone of monster the Phantom Thieves without their intervention.

 

Persona 5 Boss fight 7 (1080p)

Shadow Sae manifested from her anger.

 

Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted want to get a guilty verdict no business the cost, and successfully rout her Shadow self and convinced her to tweak her ways, subsequently brusquely the Palace is infiltrated by dozens of police officers from the real world. The protagonist agrees to go off on his own to distract the cops, allowing his associates to go free, like he is captured and told one of his teammates has sold him out.

 

In police custody, the protagonist is drugged, beaten and forced to sign a false confession, subsequent to Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards back the protagonist began his probation in Tokyo. This brings the game incite to where it belonged at the start and concludes it. Depending on how the protagonist responds to Sae's questioning, he either reveals the names of his links and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs begin to wear off and he remembers the truth, convincing Sae to take on his cellphone and operate it to Akechi on the pretension out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the protect and the protagonist, far along calling his far along Masayoshi Shido that he has succeeded in his task. If the protagonist was booming in convincing Sae of the truth, she does be active Akechi the phone, and receives instructions from "Alibaba" on the extra end to reach as she says. The neighboring day, the news announces that the leader of the Phantom Thieves has apparently lively suicide in custody, but the land of the gang seems to know the truth.

 

They all meet at Leblanc days later, where it is revealed that the protagonist is alive and well. They never stole Sae's treasure, allowing Makoto to persuade Shadow Sae to make a cognitive copy of the interrogation room, the protagonist and his protect in the Metaverse, as the Palace outstretched to the police station. They had every discovered Akechi had been conspiring neighboring them from the start, after Morgana recalled Akechi had heard him talk months earlier at the TV station, later unaided people who have heard him talk in the Metaverse can listen him as a cat in reality. next Sojiro and Sae's help, the Phantom Thieves realize that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to support his popularity in the midst of people to become Prime Minister, and he has been using Wakaba Isshiki's research on cognitive psience to misuse the Metaverse to his own ends as well. Indeed, every of the other Palaces they had infiltrated had some sort of adopt membership to Shido's plans: Principal Kobayakawa knowingly allow Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's partners who expected to tolerate destroy upon the hours of daylight of the cleanse in order to benefits the Phantom Thieves' popularity (Futaba's hacking into them was an rapid event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to additional himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to shove Okumura to the top of their rankings in view of that that the Conspiracy could frame them for his murder.

 

Persona 5 - The Phantom Thieves Send Their truth Notice

The Phantom Thieves exposing Shido.

 

A protest as soon as Shido difficult leads the protagonist to recall that Shido is the one who led to his untrue arrest earlier in the year, all as share of his attempts to save his lp spotless and win the election to Prime Minister of Japan behind no opposition. After realizing that he sees the National Diet as a ship he must steer, the Phantom Thieves infiltrate Shido's Palace to find a cruise boat sailing through a sinking Tokyo where they buttonhole Cognitive beings who Shido has managed to outlook into powerful Shadows to guard him.

 

Once they eradicate these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his brute gift to drive people's hearts mad, and admitting that he is the one at the back all of the mental shutdown incidents before. This is all ration of his plot to get Shido into aptitude and next hold power higher than him in the same way as he reveals to the new Prime Minister that he is his bastard son, every in revenge for driving his mother to suicide. later he is finally defeated by the Phantom Thieves, he drives his own heart mad and summons substitute Persona Loki to battle them taking into consideration more.

 

After they successfully rout him again, Shido's cognitive bank account of Akechi appears to slay the genuine Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any aimless ends that might threaten his power. Akechi, however, has realized the error in his ways and makes amends once the Phantom Thieves, locking him stirring in a room taking into account the cognitive tab of himself that will flood and slay both of them even if saving the others. The Phantom Thieves after that make it to the site of the treasure, and reward to the genuine world to film a video market to all of Japan that their leader is nevertheless living and they will create Shido pay for his misdeeds.

 

They successfully extinguish Shadow Shido, but this makes the real Shido pull off that something is amiss, as a result he attempts to kill the Phantom Thieves by taking a poison that will temporarily kill himself, destroying his Palace and everyone inside. The Phantom Thieves barely create it out alive, and Shido's aides discover that they successfully changed his heart, leading them to panic, particularly after he admits every his wrongdoings flesh and blood on television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had everything to pull off taking into consideration it.

 

Persona 5 - December 24

Tokyo becomes Hell on Earth.

 

This leads the Phantom Thieves to evaluate Mementos upon Christmas Eve in order to enact a correct of heart upon everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have unexpectedly approved to permit themselves to be imprisoned by the impositions of group at large, that it is easier to permit themselves to offer into a greater force controlling them than make their own decisions on their lives. In the depths of Mementos they locate the public's treasure, a giant Holy Grail, which speaks to them and demands that they submit to its power. They are unproductive in defeating the Holy Grail and are ejected from Mementos, single-handedly to find that Shibuya and Mementos are dawn to combine together, and that they are every disappearing now that the Phantom Thieves have left the public's cognition.

 

Lavenza

Lavenza staring at the imposter "Igor."

 

The protagonist awakens in the Velvet Room subsequently more where Igor berates him for failing, and orders Caroline and Justine to kill him. After a fight that leaves the protagonist nearly dead, the two girls reach that something is strange, and asks the protagonist to combine them together just as they had multiple Personas for him more than the considering year. This transforms the two of them into their native form: Lavenza. Lavenza after that reveals that "Igor" is an impostor who has rigged every of the considering year's comings and goings adjacent to the protagonist in a game to declare the fate of humanity past both the protagonist and Akechi as the "players." The false "Igor" next presents the protagonist taking into consideration a choice: either allow him to run humanity and become his assistant, restoring the world to normal but becoming a force of agitation that keeps Tokyo under control, or refuse to help him. Should he accept, the bad ending will start playing but not in the past Lavenza announce her disappointment to him for obliging the untrue god's deal. Should he refuse, "Igor" leaves to become one considering the Holy Grail next more, and Lavenza reveals the legitimate Igor has been trapped here all this epoch and that the protagonist's connections are enliven elsewhere in the "jail" of the Velvet Room. After freeing his friends, Lavenza and the real Igor encourage him compensation to clear Tokyo, and Morgana finally remembers that the real Igor created him using the hopes of humanity's liberty to locate the authentic Trickster and aid him upon his journey to stop the evil at the back the Holy Grail.

 

Yaldabaoth P5

The "God of Control," Yaldabaoth.

 

The Phantom Thieves go upon their valid total mission to destroy the Holy Grail, as the friends and Confidants made along the showing off (Phan-site administrator Yuuki Mishima, homeroom university Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, diagnostic journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi skillful Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves beat the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael upon the showing off and managed to make it to the Holy Grail following more and fight it, but it soon transforms into its authenticated form, the god Yaldabaoth, who punishes the Phantom Thieves like the various Seven Deadly Sins until the public finally believes in the Phantom Thieves satisfactory to forgive them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally ruin Yaldabaoth and keep humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his associates a loving farewell.

 

With everyone saved, and Tokyo urge on to normal, the gang decides to hold a party to celebrate their deed on Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must aim himself in to the police to find the money for testimony fittingly that none of his contacts point of view arrest. The extra Phantom Thieves learn nearly this terrible news the next day, and spend the neighboring several months grating to free him, as attain all of his additional Confidants. By spring, Shido has successfully been tried and the goings-on of his associates led to the girl he saved the previous year recanting her testimony next to him, overturning his indigenous conviction and clearing his record.

 

Persona 5 - true Ending and Credits

Persona 5 ending (With the Stars and Us).

 

Now a forgive man, the protagonist heads assist to Tokyo one last epoch to spend one more daylight as soon as his links past he goes back up to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the flaming of the Phantom Thieves keeping him in their cognition. He decides to spend the ablaze of his dynamism taking into consideration the protagonist to "keep him in line" and to see if there is really a pretension for him to become a human. After spending Valentine's day at Leblanc, the protagonist heads home subsequently his associates at his side, driving him encourage to his hometown.

 

Bad Endings Edit

Persona 5 has a number of bad endings which may occur:

 

Miss a Deadline: The party misses the deadline to perfect the Palace. every of these endings keep for Shido's deadline are similar. Police come to the cafe and arrest the protagonist, in the manner of Sojiro way of being his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or a pain to protect him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to allow him to regain his memory. Akechi, as a perplexing figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is future found confined in the Velvet Room for eternity, where a poem-like revelation appears, and Igor comments it as a foolish stop and states that the game is over. If the protagonist misses a deadline, they are unmovable the another to go back up a week past or recompense to the main menu to load a keep file.

Miss the Kamoshida Deadline: Kamoshida files charges neighboring the protagonist, causing him, Ryuji and Mishima to be expelled.

Miss the Madarame Deadline: Madarame files charges adjoining the protagonist and Yusuke's will.

Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal facilities shop, deliriously muttering the protagonist's make known and making the police think that the protagonist did this to her.

Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is as well as suspected of beast a Phantom Thief. Sojiro is after that arrested for harboring and assisting the criminal.

Miss the Okumura Deadline: A obscure tip claims the protagonist is a Phantom Thief.

Miss the Niijima Deadline: A perplexing tip claims the protagonist is a Phantom Thief.

Miss the Shido Deadline: Akechi arrives when the police (along when Sojiro who has been presumably forced by them to come clean nearly the protagonist's whereabouts) to arrest the protagonist for murdering a protect and deceiving Akechi considering an illusion. Akechi declares to the protagonist that "This game is over."

Okumura Escapes: If the party takes too much epoch to accomplish Okumura during the definite infiltration of his Palace or takes too much era to rout him, he will make off it via spaceship and the Phantom Thieves are presumably killed in an explosion.

Major Bad Endings: These endings are unrelated to deadlines and are based upon wrong decisions that the artiste makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the pessimist credits, and a red "END." appears at the end of the credits instead of the white "FIN." in the valid ending. Triggering these bad endings will unlock further Game improvement before the game is considered cleared, but the protagonist will not get any bonuses they would during a usual new Game Plus, such as Satanael.

Sell out your friends: During the interrogation considering Sae, the protagonist makes the agreement considering her to publicize his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to perfect his rehabilitation. Igor tells him that destroy will arrive momentarily and confines the protagonist to his cell for the settle of his life. Should the artist pick the wrong decisions that would guide to the protagonist selling out his accomplices, a prompt will appear asking if they are determined that they are making the right choices in order to prevent them from triggering this ending by mistake, in the past the artist might then again trust Sae following the information.

Make a deal afterward the untrue God: The world is distorted help into its usual non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and gain fame. However, the people are trapped by their nonexistence of free will, abandoning their feat to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the false god even if his links are presumably jailed in the Velvet Room.

Themes Edit

YouAreASlave

"You are a slave."

 

The main theme of Persona 5 is freedom, enrage and breaking clear from slavery to corrupted adults from the school, prestige class, gang, corporation, government and politics. Persona 5 discusses the hardships of modern-day 21st century action and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This release is designed to liberate those who "are bored and discontent following their lives."[3] Persona 5 was made to be an emotional experience that stirs up its audience and finally lets them go past a strong suitability of catharsis.[4]

 

Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based on Abrahamic figures, the tune Rivers in the Desert is likely an Isaiah reference, etc. The party is along with forced to overwhelm the four Christian archangels Uriel, Raphael, Gabriel and Michael since the unmovable boss.

 

In particular, the Gnostic report of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the false ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its final boss, and the protagonist's ultimate persona, Satanael is answerable for teaching humanity to revolutionary against the Demiurge in Gnostic lore.

 

A major theme is that the protagonist and the Phantom Thieves are full of zip to defeat the Seven Deadly Sins that philanthropy is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is vital to overcoming the enslaved mindset and condition of humanity.

 

CharactersEdit

Main article: List of Persona 5 Characters

Playable Characters Edit

PERSONA5 package visual

The Phantom Thieves bearing in mind Arsene.

 

Protagonist: The artist feel is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the educational gentleman thief of the similar name.

Morgana: An amnesiac, shapeshifting cat-like visceral that meets the protagonist. Wanting to discover his origins and restructure his authenticated form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of monster a Phantom Thief. He has some sort of connection to the Metaverse and Mementos. He wears a fabric mask something like his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the scholarly outlaw.

Ryuji Sakamoto: A guy who attends the protagonist's university and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his school due to an incident behind his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.

Ann Takamaki: A quarter-American woman in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins next the protagonist in his heists to inspire hope in people in terrified situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the same name.

Yusuke Kitagawa: An eccentric art student from a adjacent to intellectual and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and violence rifles. His Persona is Goemon, after the legendary Japanese bandit.

Makoto Niijima: The clever student council president, a girl following a mighty wisdom of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.

Futaba Sakura: A shut-in bespectacled girl once yellowish-brown hair who is a highly competent hacker and the team's dungeon navigator. She wears VR goggles and participates in fight through her Persona Necronomicon, named after a mystical cassette from H. P. Lovecraft's Cthulhu mythos.

Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the foe Milady DeWinter from The Three Musketeers.

Goro Akechi: A third-year student and a renowned detective investigating the Phantom Thieves suit in collaboration next Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.

Supporting Characters Edit

Igor: The man who operates the Velvet Room.

Caroline and Justine: Two teen assistants to Igor in the Velvet Room. They both wear an eyepatch higher than one of their eyes and a blue prison protect outfit. Caroline has hair buns and Justine has a long braid.

Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a pal of the protagonist's parents' who looks after him even though he is in Tokyo.

Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely real prescriptions to her patients secretly.

Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.

Yuuki Mishima: A second year high college student at Shujin Academy. He creates and maintains the Phantom fanatic Website, which hosts anonymous polls just about the Phantom Thieves.

Sadayo Kawakami: A Japanese language and homeroom hypothetical of class 2-D at Shujin Academy. Due to the protagonist's unclean reputation from his criminal record, Kawakami does not maintain him in high regard initially.

Ichiko Ohya: A paparazza who writes upon gossip. She seemed to be more idealistic in the past, believing in truthful reporting.

Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a real fortune-teller, but seems to suggest suspicious stones. Believes that the fate of others is absolute.

Hifumi Togo: A teenage lady who holds the championship title in the Female Shogi League. She seems to be enthusiastic for Shogi.

Shinya Oda: An elementary researcher boy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."

Toranosuke Yoshida: A former politician speaking on the streets of Shibuya. He floating his job after a series of scandals, on top of which he's nicknamed as "No-Good Tora." Despite this, he is huge roughly changing the country and his speech skills are authentic.

Sae Niijima: Makoto's older sister and a public prosecutor answerable for the Phantom Thieves of Hearts' case.

Masayoshi Shido: A powerful politician who aims to become the bordering Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere before the events of the game.

GameplayEdit

Daily sparkle Edit

Tokyo walk

Shibuya, Tokyo, Japan.

 

The report takes place greater than the course of a year and the protagonist must relation tall hypothetical excitement and reforming society.

 

The protagonist lives in the attic of Cafe Leblanc and can scrutinize various locations in the Greater Tokyo area and travel using the subway system. They can endure part-time jobs, play a role video games, go out later than friends, go to restaurants, study, go to the movies, perform baseball, go to the bathhouse, fish, exercise in their own house or go to the gym, make equipment for use in battle, messages, watch TV or go to the clinic. A definite amount of these activities can lump the protagonist's stat action such as their Max HP and SP. There are plus a variety of minigames.

 

PAD SNS Feature P5

The Thieves texting on their phones.

 

Using the P. A. D., the SNS system allows the protagonist to chat once further characters using phone text messages, helping the protagonist to learn more very nearly the personalities and background of extra characters.

 

The Confidant system is same to the Social associates of Persona 3 and Persona 4 and involves building interaction when helpers approaching the city for various assistance in the Palace as with ease as battle.

 

Difficulty Edit

During the prologue, the player can pick the profundity from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the blazing can be misrepresented at any time. An supplementary "Merciless" profundity above hard is handy as pardon DLC. Even if someone has never played Persona 5 before, choosing usual should be fine. The profundity statistics/features are:

 

Safety: damage received: x0.5 - broken dealt: x2.0 - Experience: x3.0 - Money: x5.0

If the protagonist is killed, you will be resolution the complementary to revive the entire party past full HP and SP

You will be unable to alter the obscurity until the introduction of a extra playthrough.

Easy: damage received: x0.5 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Normal: damage received: x1.0 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Hard: broken received: x1.6 - broken dealt: x0.8 - Experience: x1.0 - Money: x1.0

Merciless: damage received: x1.6 - damage dealt: x0.8 - Experience: x0.4 - Money: x0.4

Critical and profound broken from any source is tripled

Dungeons Edit

The Palace of all arc of the main storyline has a clear deadline to complete. Failure to unquestionable the Palace since the deadline will result in a "false ending" Game greater than scene where the protagonist misremembers why he was arrested and is assassinated by a technical figure considering Sae leaves him to recall the truth. It is impossible to scrutinize past dungeons similar to they're cleared, correspondingly it is recommended to probe dungeons as much as possible.

 

One of the major complaints very nearly previous Persona dungeons is that they were boring and felt later a series of unending same barren hallways behind the occasional treasure chest or Shadow. Persona 5 was meant as soon as this criticism in mind; every Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping taking place and the length of ledges), puzzles, stealth, and traps.

 

A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can sum up treasures, purchase Personas that are gift in the previously collapsed Palaces and steal the hearts of youth targets submitted to the Phantom devotee Website (Phan-site). Mementos is affected by the weather, and it is a good idea to explore Mementos during days similar to bad weather for advantages in battle.

 

Battle can be initiated considering the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will stop chasing the protagonist. If the protagonist successfully performs substitute ambush attack, the security level will drop slightly. in imitation of the security level reaches 100%, the party is forced to depart the dungeon. The next era the party enters the similar dungeon again, the security level will drop by a portion. Mementos does not have a security level, aside from the answer area.

 

After the party successfully makes it to the end of a Palace, they can go assist to the genuine world and send a calling card to their target. action in view of that takes the entire daytime period away and during that night they cannot go uncovered Cafe Leblanc, although they can nevertheless craft tools if that triumph is unlocked. During the next day, they will be automatically thrown into the Palace and cannot get out until the boss at the stop is defeated. play for that reason will collapse the Palace and relief the savings account further.

 

Combat Edit

Persona 5 Boss fight 1 Kamoshida

Asmodeus boss fight.

 

The party engages in strategic turn-based deed later than Shadows using both melee and ranged weapons, on the other hand of by yourself one type of weapon. The party will use their Personas in fight to encounter the bosses and Shadows. The general aim is to locate the enemy's illness and ill-treat it in order to knock them down.

 

If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is competent to restart the fight past the boss. Death in a random fight will begin the game back up at the most recent safe Room. Protecting the protagonist is an important priority.

 

Baton Touch

Ann using Baton Pass to give her twist to Ryuji.

 

When a party believer has knocked alongside the enemy, a further feature called "Baton Pass" appears where the party supporter can pass the "1 More" slant to option combatant to boost in the works their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the thesame party aficionada twice.

 

When all steadfast enemies are knocked down, this will upshot in a "Hold Up." The protagonist can pick to initiate a settlement or All-Out Attack:

 

Negotiation: The game brings back up the pass quirk of interacting like the enemy: settlement for obtaining Persona, allowance and item, a feature returning from non-attendance in the past Persona 2, in vein behind the Shin Megami Tensei games. Tips upon settlement are here.

All-Out Attack: The party members every antagonism at taking into consideration for loud damage. If every enemies are defeated in that All-Out Attack, the game will be in a achievement be adjacent to sequence featuring the party supporter who has knocked next to the last enemy.

Persona 5 menu

Choices are now a button press away.

 

Unlike customary RPG where the artiste has to go through layers of menus in order to pay for a command in battle, Persona 5 features an bigger UI which offers shortcuts to major commands subsequent to melee attack, gun attack, Persona skills, items, guard and tactical order. instead of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The artist can now switch party members during battle, although the player must get Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to complete so.

 

Online features Edit

The Thieves Guild allows online players to share and receive recommendation more or less what nice of deeds they take. A graph shows the percentage of all online players venturing the Palace, improving social performance or participating in Confidant events. It is as well as particularly useful to rely on this during exam answers and Confidant questions, as definite choices manage to pay for more benefits.

 

Special editions Edit

In Japan Edit

Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.

 

A 13,800 yen 20th Anniversary Edition includes the taking into consideration extra content:

 

Persona 5 art book

Persona 20th Anniversary all get older Best Album (five CDs)

Disc 1: Shin Megami Tensei: Persona

Disc 2: Persona 2: adorable Sin / Persona 2: eternal Punishment

Disc 3: Persona 3 (FES)

Disc 4: Persona 4 (The Golden)

Disc 5: Persona 5

Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro

Special Collaboration DLC Set #2: Persona 3 Gekkoukan high literary Uniform costumes and Persona 3 fight BGM set

Special Collaboration DLC Set #3: Persona 4 Yasogami high bookish Uniform costumes and Persona 4 fight BGM set

Special Custom Theme

Special Persona 5 Art adore box

Persona 5 (standard version) is bundled subsequently PlayStation 4 slim (1 TB) in a limited package as Sony announces the slender models of PS4 in September 2016. The package was sold for 39,980 yen upon the daylight of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the okay balance of the game and the console separately.[5][6]

 

 

Persona5DLC1

Orpheus Picaro and Izanagi Picaro.

 

Persona5DLC2

Persona 3.

 

Persona5DLC3

Persona 4.

In North America and Europe Edit

Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe upon April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.

 

Take Your Heart Premium Edition Edit

Exclusive to the PlayStation 4 bill of the game, the "Take Your Heart" edition, also known as the premium balance similar to the most content, will include:

 

"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the thesame as the Persona 5 disc that came past the Japanese release, except the 20th track seems to be absent.

4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but with a member  and along with not just a cat! The premium edition includes an exclusive 4 plush of Morgana.

"Persona 5 Art sticker album The Aesthetics": This 64-page hardcover art baby book is full of concept sketches, quality art and more by tone designer Shigenori Soejima.

SteelBook: As strong as a vault, the game disc for the PS4 will arrive specially packaged in a SteelBook collectible fighting featuring this art.

School bag: intended after the established instructor bags in Japan, the exclusive replica bag comes unmovable taking into account the Shujin Academy crest.

SteelBook initiation Edition Edit

Exclusive to the PlayStation 4 tally of the game, Atlus released Persona 5 in a special SteelBook creation Edition. all pre-orders and a agreed limited number of commencement copies came in an official, collectible SteelBook case, adorned taking into account Persona 5 art identical to the one in the Take Your Heart Premium Edition.

 

The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes taking into consideration a unique feature that reflects a central theme in the game's plot, although it is indistinctive if this is intentional or not. It is needed to endure a portray of the proceedings in the manner of the flash on. Shadows are the manifestation of mostly negative human emotions and assistance as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which make them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often conceal from society.

 

 

P5TakeYourHeart

Take Your Heart Premium Edition.

 

P5SteelBook

SteelBook introduction Edition.

 

IMG 2570

SteelBook subsequent to and without flash on.

Downloadable ContentEdit

There is a variety of DLC such as Personas, costumes, battle music, etc. The English-language releases count up some free DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.

 

 [Expand] DLC Content (Costumes/Others)

 [Expand] DLC Content (Personas)

 [Expand] Videos (DLC Costumes)

DevelopmentEdit

The game was first mentioned to be below momentum in August 2011 in an interview taking into account Katsura Hashino, the producer of the Persona series. Hashino stated that the basic preparations for the progress were finished and announced the reward of Shigenori Soejima and Shoji Meguro as feel designer and music composer, respectively. Both Soejima and Meguro before worked together considering Hashino on Persona 3, Persona 4 and Catherine. Hashino's indigenous concept was more or less "backpacking and above ground all higher than the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus upon Japan.[7]

 

Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] back it was settled that the game would be released exclusively for the PlayStation 3, it was furthermore discussed internally to assume the series to mobile gaming devices next the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would adore to see choice game for home consoles.

 

Persona 5 was officially revealed on November 24, 2013 similar to a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing all Night. A Persona 5 website domain was previously registered upon June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American freedom was avowed upon February 25, 2014 like an originally estimated liberty in 2015.[10] A PlayStation 4 story of the game was announced upon September 1, 2014 during Sony's Tokyo Game behave conference following a additional poster that gave a first see on the atmosphere and the game's protagonist. [11] A further Blu-Ray containing a variety of Persona 5 joined content was released as a preorder bonus for the Japanese version of Persona 4: Dancing every Night on June 25, 2015, which then included the second classified ad for the game.[12]

 

On September 17, 2015, a third public notice for Persona 5 was shown as share of the company's Tokyo Game work 2015 publicize which revealed that the liberty date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made hence that game could become the biggest out of every the games he has directed suitably far.[14]

 

Initially, the oversea versions were scheduled for February 14, 2017. In the coming on of the certified stimulate stream of the English bank account demo upon November 16, 2016, Atlus announced that because they wanted to set a other zenith of localization standard, the liberty date was pushed help to April 4, 2017. Atlus USA explained that additional mature was required for revision of the script as without difficulty as recording some voices again. The fact that Atlus Japan by yourself handed more than the unadulterated script for Atlus USA to begin localization also contributed to the delay. In reward for the delay, the game had been reprogrammed to retain dual audio choice and the Japanese voice set is manageable as clear downloadable content permanently. This is the first-ever gate in the entire Megami Tensei series to support dual audio.

 

Reception Edit

Persona 5 customary "universal acclaim" reviews and was tagged as a "Must-Play" game on Metacritic holding a metascore of 93/100 upon PS4 based upon 98 critic reviews.[15] upon whatoplay.com, it gives an aggregate score (playscore) of 9.46 upon PS4[16] based on 58 critic reviews and 21,700+ gamer ratings ranking 1st area on its "Top 10 Best PS4 JRPGs of all Time" list. It furthermore receives a playscore of 9.27 upon PS3 upon 10 critics and 2,600+ gamer ratings.[17]

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