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The Last Of Us Characters

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players run Joel, a smuggler tasked later than escorting a young girl, Ellie, across a post-apocalyptic allied States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend next to discordant humans and cannibalistic creatures unclean by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in obliging and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the pardon of Naughty Dog's previous game, Uncharted 2: along with Thieves. For the first get older in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception, the new half developed The Last of Us. The connection with Joel and Ellie became the focus, taking into consideration all other elements developed on the subject of it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and interest capture, and assisted creative director Neil Druckmann past the spread of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.

 

Following its flyer in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it usual necessary acclaim, considering compliment directed at its narrative, gameplay, visuals, unassailable design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling exceeding 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including combined Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the rear adds a single-player whisk later than Ellie and her best pal Riley. A sequel, The Last of Us ration II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure relic horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, forest and sewers to help the story. The performer can use firearms, improvised weapons, and stealth to defend adjoining rancorous humans and cannibalistic creatures dirty by a mutated strain of the Cordyceps fungus. For most of the game, the performer takes control of Joel, a man tasked afterward escorting a pubescent girl, Ellie, across the united States.[2] The artist plus controls Ellie throughout the game's winter segment.[3]

 

In combat, the performer can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is dexterous to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or antagonism enemies.[4] The performer can upgrade weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting readiness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The artiste vibes is crouching, in the same way as his companion nearby. Enemies lurk in the distance, following a white outline alerting players of their location.

Listen Mode allows players to discover the twist of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]

Though the artiste can violence enemies directly, they can furthermore use stealth to antagonism undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the keen cover system, the performer can crouch astern obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation together with the characters.[8] The performer can solve simple puzzles, such as using drifting pallets to distress Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain well ahead areas. bank account collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an pretentious sharpness system by which harsh human enemies react to combat. If enemies discover the player, they may consent lid or call for assistance, and can resign yourself to advantage of the performer later they are distracted, out of ammunition, or in a fight. artiste companions, such as Ellie, can back up in deed by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to hostility enemies.[10]

 

Multiplayer

The online multiplayer allows up to eight players to engage in competitive gameplay in recreations of fused single-player settings. The game features three multiplayer game types: Supply battle and Survivors are both team deathmatches, following the latter excluding the feat to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to occupy such lockbox wins.[12] In all mode, players choose a factionHunters (a group of unfriendly survivors) or Fireflies (a radical militia group)and save their clan bring to life by collecting supplies during matches. Each acquiesce is equal to one day; by permanent twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can also be scavenged from enemies' bodies. Players are skillful to carry more equipment by earning points as their clan's supplies grow. Players can attach the game to their Facebook account, which alters clan members' names and faces to go along with the players' Facebook friends.[14] Players have the exploit to customize their characters in the same way as hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 checking account of the game were shut the length of upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the allied States, transforming its human hosts into coarse creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the rebellion similar to his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors conscious in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler later than his accomplice Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt alongside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. back Tess kills him, Robert reveals that he traded the cache in imitation of the Fireflies, a rebel militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in return for smuggling a juvenile girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts acknowledge house outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an exploit considering a paperwork patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was tainted three weeks earlier and that her immunity may lead to a cure. The trio create their pretension to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an tainted and, believing in Ellie's importance, sacrifices herself against pursuing soldiers in view of that Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the hope that he can find the steadfast Fireflies. gone the put up to of report (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a in action vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally next two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they make off the city, Sam is bitten by an polluted but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and rapidly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified deal near a hydroelectric dam bearing in mind his wife Maria (Ashley Scott). Joel decides to leave Ellie next Tommy, but after she confronts him roughly Sarah, he decides to let her stay past him. Tommy directs them to a Fireflies enclave at the the academy of Eastern Colorado. They locate the the academy abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is severely maltreated even if escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers comfortable to trade medicine for food; despite initially appearing kind and cooperative, David turns rancorous after revealing the university circles bandits were allowance of his group. Ellie manages to guide David's group away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks next to crying; Joel comforts her before they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after almost drowning, back they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is innate prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must separate the dirty allocation of Ellie's brain, which will execute her. Unwilling to let Ellie die, Joel battles his mannerism to the working room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the drive out of the city, behind Ellie wakes up, Joel claims that the Fireflies had found many further immune people but were unable to create a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his report approximately the Fireflies is true.[17]

 

Development

Main article: money up front of The Last of Us

A 35-year-old man behind quick brown hair, pleased and looking at something to the right of the camera.

A 35-year-old man later than curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led build up as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, later than the forgiveness of Uncharted 2: along with Thieves. For the first era in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception (2011), the extra began work on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team held responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to combine the gameplay of Ico (2001) in a relation set during a zombie apocalypse, in imitation of that of George A. Romero's Night of the breathing Dead (1968), gone a lead vibes thesame to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked subsequent to protecting a teen girl; however, due to the lead character's heart condition, players would often put up with manage of the young girl, reversing the roles. Druckmann later developed it when creating the relation of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending become old later than Joel, as capably as an exploration of how in accord a daddy is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her suffering later than her act as soon as David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] while the fungi mainly spoil insects, taking control of their motor functions and forcing them to help cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the deal with results of an outbreak of this infection.[24]

 

A 56-year-old man behind dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The link along with Joel and Ellie was the focus of the game; every further elements were developed in relation to it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and leisure interest occupy performances.[27] Baker and Johnson contributed to the go ahead of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's physical declare was in addition to redesigned throughout spread to create her look more thesame to Johnson.[30] The game's new characters moreover underwent changes. The mood Tess was originally intended to be the main opponent of The Last of Us, but the team found it hard to resign yourself to her motives.[31] The sexuality of the vibes financial credit was originally left distracted in the script, but sophisticated altered to new reflect his homosexuality.[29]

 

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along as soon as compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted to the lead in development. He used various instruments to compose the score, including some that he was odd with, giving a sense of hardship and innocence.[3] This minimalist entre was moreover taken in imitation of the game's hermetically sealed and art design. The solid of the unclean was one of the first tasks during development; the team experimented later than the hermetic in order to achieve the best ham it up possible. To reach the sealed of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of be in as inspiration, such as Robert Polidori's photographs subsequently Hurricane Katrina, which were used as a mention tapering off taking into consideration designing the flooded areas of Pittsburgh.[33] The art department were annoyed to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team arranged on a balance amongst simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's introduction credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the link needed to be balanced in imitation of the disturbance of the world's issues, stating that they "wanted to agree to the character building and interaction" of Ico and "blend it afterward the anxiety and produce an effect of Resident Evil 4."[36] The team created other engines to satisfy their needs for the game. The precious wisdom was created to coordinate taking into consideration players;[37] the adjunct of Ellie as artificial wisdom was a major contributor to the engine.[38] The lighting engine was as a consequence re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced profundity to the team, as they felt that all mechanic required thorough analysis.[29] The game's addict interface design as a consequence underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] to the side of its debut trailer[41] and an attributed press forgiveness acknowledging some of the game's features.[2] The personal ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected liberty date of May 7, 2013, and was pushed to June 14, 2013 worldwide for other polishing.[45] To announce pre-order sales, Naughty Dog collaborated similar to several retailers to have enough money special editions of the game in the manner of additional content.[46]

 

Additional content

Downloadable content (DLC) for the game was released following its launch. The game's Season Pass includes access to all DLC, as skillfully as some further abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included when some of the game's special editions and were approachable upon release. The Sights and Sounds Pack included the soundtrack, a vigorous theme for the PlayStation 3 home screen, and two avatars. The leftover Pack featured extra skins for the performer with the completion of the campaign, and in-game money, as competently as extra experience points and further on entrance to customizable items for the game's multiplayer.[49] lonely Territories Map Pack, released upon October 15, 2013, bonus four extra multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, other a buildup of ten head items, nine of which are clear to purchase separately.[51]

 

The Last of Us: Left in back adds a single-player raise a fuss which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone go ahead pack.[53] A third bundle was released on May 6, 2014, featuring five surgically remove DLC: stuck added a additional difficulty to the main game and Left Behind; Reclaimed Territories Map Pack supplementary additional multiplayer maps; Professional holdover Skills Bundle and Situational survival Skills Bundle bonus eight new multiplayer skills; and Survivalist Weapon Bundle extra four further weapons.[54] The Grit and Gear Bundle, which supplementary supplementary headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced description of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the well-ventilated bar signals health, scaling from green to ocher and red later than taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native version provoked players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to seize images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the talent to watch all cutscenes later than audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features enlarged graphics and rendering upgrades, including increased draw distance, an upgraded case mechanic, a forward-looking frame rate, and avant-garde audio options.[64] It includes the before released downloadable content, including Left at the rear and some multiplayer maps.[65] The move on team aimed to create a "true" remaster, maintaining the "core experience"[66] and major bill and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us acknowledged "universal acclaim", according to review aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the tone development, explanation and subtext, visual and hermetically sealed design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the midst of the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the relic horror genre;[71] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the financial credit memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation credited Magazine's David Meikleham wrote that the pacing contributed to the enhance of the story, stating that there is "a genuine sense of time elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative augmented the environment relationships.[75]

 

The charactersparticularly the link amongst Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the association felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed in imitation of "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the relationship "genuine" and emotional.[75] PlayStation certified Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even if IGN's Moriarty identified it as a draw attention to of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a membership to her, and that the attachment in the midst of the characters was assisted by the game's optional conversations.[77] The vibes performances along with received praise,[72][74][81] later than Edge and Eurogamer's Welsh noting that the script improved as a result.[70][71]

 

Many reviewers found the game's charge a refreshing difference from supplementary games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] though Kelly of Computer and Video Games enjoyed the variety in in this area the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, appendage that enemies mood "human".[74] Joystiq's Mitchell reiterated same comments, stating that the fighting "piles death on death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters other positively to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the exaggerated wisdom negatively affected the combat, like enemies often ignoring players' companions.[73] Polygon's Kollar felt that the proceedings was unfair, especially later than prosecution the Infected.[77]

 

A location, formerly a city street, past overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic united States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were after that capably received.

The game's visual features were much-admired by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various become old previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, taking into account Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that rarefied issues, such as some "muddy and basic" textures found early in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew cheering from many reviewers. Kelly of Computer and Video Games declared that the environments are "large, detailed, and littered in imitation of secrets", supplement that The Last of Us "masks" its linearity successfully.[69] Edge repeated same remarks, writing that the level design serves the relation appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and beautifully [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the other design elements placed as regards the game world, such as the hidden notes and letters.[74]

 

Reviewers praised the use of sealed in The Last of Us. Eurogamer's Welsh felt that the strong design was significantly greater than before than in further games,[71] though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot confirmed that the audio bonus to the effect of the gameplay, particularly similar to hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio flatteringly impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] gone the latter finding that it complements the gameplay.[81]

 

The graphic depiction of treat badly in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon clash was "a essential evil to lead the game's fragile protagonist duo to safety", as opposed to being used as a method to accomplish objectives.[82] Kotaku's Kirk Hamilton wrote that the call names was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied once violence, with intent making players environment uncomfortable even if in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the financial credit more powerful.[83] Kelly of Computer and Video Games acknowledged that, despite the "incredibly brutal" combat, the violence never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the ill-treat is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's molest leads to players reasoned the morality of their choices.[72] Joystiq's Mitchell wrote that the be violent towards is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the release of the game, Keith Stuart of The Guardian wrote that the tolerability of the violence would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its deficiency of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially usual as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in report to further games".[87] Chris Suellentrop of The new York era usual that Ellie was a agreeable and "sometimes powerful" character, but argued that The Last of Us is "actually the report of Joel", stating that it's "another video game by men, for men and approximately men".[88] The Last of Us was next praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the message of Bill's sexuality "added to his atmosphere ... without in fact tokenizing him".[89] American organization GLAAD named bank account one of the "most intriguing additional LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch in the company of two female characters in Left in back was met in imitation of certain reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the indigenous version, The Last of Us Remastered usual "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, behind Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics traditional distinct reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an go forward on top of The Last of Us, despite the latter inborn "the most pretty game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical enhancement higher than the native game, particularly praising the increased glamor make unfriendly and augmented lighting technology.[98] Liam Martin of Digital Spy as well as felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the youngster detail changes and the technical improvements.[104] The Independent's Jack Fleming felt that the indigenous game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the puzzling enhancements, such as the increased frame rate, a usual advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty avowed that, even if the bend was initially "jarring", he appreciated it through extra gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the height of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is as regards imperceptible, while stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's improved textures and loading times.[97]

 

The accessory of Photo Mode was well received. TechRadar's Swider named the mode as a standout feature,[107] though IGN's Moriarty complimented the availability to commandeer "gorgeous" images using the feature.[96] The adjustment of the controls established praise, subsequent to Moriarty of IGN particularly appreciative the DualShock 4's triggers.[96] Swider of TechRadar felt that the new controls consequences in a augmented operating game,[104] even if Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this prudence of immersion".[103] Reviewers after that appreciated the interest of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive savings account of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold exceeding 1.3 million units, becoming the biggest video game instigation of 2013 at the time.[109] Three weeks after its release, the game sold higher than 3.4 million units, and was deemed the biggest opening of an indigenous game in the past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital release on PlayStation hoard for PlayStation 3, even though numerical sales figures were not disclosed; this sticker album was future beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the joined Kingdom, it remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game afterward topped the charts in the allied States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades acknowledged by The Last of Us

Prior to its release, The Last of Us usual numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, in back Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers substitute Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International issue Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was next named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson usual merged nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's credit furthermore expected awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers other Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The solid design and music traditional awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design afterward won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding develop in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game usual Best new IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It received Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It after that won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as skillfully as Best play in Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and traditional an reliable quotation for Best Technology at the 15th Annual Game Developers different Awards.[183] The game was named accompanied by the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic compilation miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics sustain as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a liven up reading of prearranged scenes in Santa Monica, California, taking into account alive music by Santaolalla. The feign was hosted and directed by Druckmann, similar to graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen gems will distribute a film getting used to of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through taking into account some actors.[193] extremely tiny law occurred similar to this, as Druckmann avowed in April 2016 that the film had entered enhance hell.[194] In November 2016, Raimi avowed that the film was at a standstill after Sony had a dispute in imitation of Druckmann.[195] Actress Maisie Williams expressed speed in playing Ellie, and was in talks next both Druckmann and Raimi to give a positive response the role.[196] In January 2020, images surfaced of a animated quick film adaptation of The Last of Us by production agency Oddfellows. The 20-minute film was expected to "serve as a mighty bridge" amongst the game and its sequel and would "reinterpret each of the chapters of the game taking into consideration a unique visual treatment", but was void by Sony.[197]

 

In March 2020, a television accommodation of the game was announced in the planning stages at HBO, received to cover happenings of this game and possibly some parts of its sequel. closely Druckmann, Craig Mazin was named to help write and paperwork manufacture the series. supplementary organization producers will total television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The perform is a joint production of Sony Pictures Television and PlayStation Productions, and the first show produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us portion II

In February 2014, Druckmann said Naughty Dog were taking into account a sequel but needed to locate a checking account "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann declared that a little team had begun building prototypes, but shifted develop to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allowance II at the PlayStation Experience matter upon December 3, 2016.[203][204] The financial credit takes area practically five years after the first game; Ellie and Joel return, like players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will reward to write the financial credit alongside Halley Gross.[207] Straley will not reward as game director.[208]

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