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The Last Of Us Release Date

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players direct Joel, a smuggler tasked behind escorting a youngster girl, Ellie, across a post-apocalyptic united States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjoining unfriendly humans and cannibalistic creatures mixed by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, happening to eight players engage in willing to help and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the liberty of Naughty Dog's previous game, Uncharted 2: in the midst of Thieves. For the first get older in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception, the additional half developed The Last of Us. The association amid Joel and Ellie became the focus, subsequently all other elements developed re it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and action capture, and assisted creative director Neil Druckmann in the same way as the fee of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.

 

Following its trailer in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it standard valuable acclaim, behind compliment directed at its narrative, gameplay, visuals, strong design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling higher than 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including compound Game of the Year awards from several gaming publications, critics, and game tribute ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the back adds a single-player campaign as soon as Ellie and her best friend Riley. A sequel, The Last of Us part II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure holdover horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, tree-plant and sewers to bolster the story. The player can use firearms, improvised weapons, and stealth to defend next to unfriendly humans and cannibalistic creatures poisoned by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes manage of Joel, a man tasked next escorting a pubescent girl, Ellie, across the joined States.[2] The performer also controls Ellie throughout the game's winter segment.[3]

 

In combat, the artiste can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is skillful to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or antagonism enemies.[4] The player can rearrange weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting zeal can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The artiste environment is crouching, later than his companion nearby. Enemies lurk in the distance, subsequently a white outline alerting players of their location.

Listen Mode allows players to discover the slant of enemies and characters by displaying their outline through walls, achieved through a heightened wisdom of hearing and spatial awareness.[6]

Though the artiste can assault enemies directly, they can with use stealth to injury undetected or sneak by them. "Listen Mode" allows the artist to find enemies through a heightened wisdom of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the in force cover system, the artist can crouch in back obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation in the middle of the characters.[8] The artist can solve easy puzzles, such as using floating pallets to upset Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain superior areas. financial credit collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an precious expertise system by which hostile human enemies react to combat. If enemies discover the player, they may agree to lid or call for assistance, and can take advantage of the performer in imitation of they are distracted, out of ammunition, or in a fight. player companions, such as Ellie, can support in warfare by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to invasion enemies.[10]

 

Multiplayer

The online multiplayer allows taking place to eight players to engage in competitive gameplay in recreations of multiple single-player settings. The game features three multiplayer game types: Supply suit and Survivors are both team deathmatches, in the manner of the latter excluding the carrying out to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to take over such lockbox wins.[12] In every mode, players choose a factionHunters (a society of discordant survivors) or Fireflies (a revolutionary militia group)and save their clan conscious by collecting supplies during matches. Each correspond is equal to one day; by remaining twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the performer parts that can be converted to supplies; supplies can next be scavenged from enemies' bodies. Players are competent to carry more equipment by earning points as their clan's supplies grow. Players can affix the game to their Facebook account, which alters clan members' names and faces to come to an agreement the players' Facebook friends.[14] Players have the ability to customize their characters taking into consideration hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 savings account of the game were shut by the side of upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into gruff creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the lawlessness when his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors flesh and blood in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler subsequently his assistant Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt next to Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. previously Tess kills him, Robert reveals that he traded the cache afterward the Fireflies, a radical militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a teenage girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts own up house outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an feat considering a direction patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was dirty three weeks earlier and that her immunity may guide to a cure. The trio create their exaggeration to their destination through hordes of the infected, but locate that the Fireflies there have been killed. Tess reveals she has been bitten by an dirty and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate the steadfast Fireflies. taking into account the back of financial credit (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a vigorous vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally similar to two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run off the city, Sam is bitten by an unclean but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and snappishly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified agreement near a hydroelectric dam past his wife Maria (Ashley Scott). Joel decides to leave Ellie past Tommy, but after she confronts him about Sarah, he decides to let her stay in the manner of him. Tommy directs them to a Fireflies enclave at the academe of Eastern Colorado. They locate the the academy abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is terribly hurt though escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers delightful to trade medicine for food; despite initially appearing friendly and cooperative, David turns hostile after revealing the academic circles bandits were ration of his group. Ellie manages to guide David's bureau away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a on fire restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks the length of crying; Joel comforts her in the past they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after all but drowning, back they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is swine prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must surgically remove the infected portion of Ellie's brain, which will slay her. Unwilling to allow Ellie die, Joel battles his pretentiousness to the functioning room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the steer out of the city, in imitation of Ellie wakes up, Joel claims that the Fireflies had found many other immune people but were unable to create a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his credit more or less the Fireflies is true.[17]

 

Development

Main article: take forward of The Last of Us

A 35-year-old man in the same way as quick beige hair, pleased and looking at something to the right of the camera.

A 35-year-old man when curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led loan as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, subsequent to the release of Uncharted 2: in the middle of Thieves. For the first period in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception (2011), the additional began produce an effect on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team blamed for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to merge the gameplay of Ico (2001) in a credit set during a zombie apocalypse, taking into consideration that of George A. Romero's Night of the active Dead (1968), as soon as a guide atmosphere same to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked later protecting a juvenile girl; however, due to the lead character's heart condition, players would often believe control of the youthful girl, reversing the roles. Druckmann innovative developed it later than creating the bill of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending era bearing in mind Joel, as with ease as an exploration of how courteous a daddy is to keep his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artiste John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her burden as soon as her charge when David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even if the fungi mainly contaminate insects, taking rule of their motor functions and forcing them to help cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the take up results of an outbreak of this infection.[24]

 

A 56-year-old man as soon as dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The association along with Joel and Ellie was the focus of the game; every extra elements were developed regarding it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and movement invade performances.[27] Baker and Johnson contributed to the press forward of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's creature ventilate was furthermore redesigned throughout go ahead to make her see more thesame to Johnson.[30] The game's extra characters with underwent changes. The environment Tess was originally designed to be the main foe of The Last of Us, but the team found it difficult to tolerate her motives.[31] The sexuality of the setting bill was originally left distracted in the script, but future altered to supplementary reflect his homosexuality.[29]

 

The Last of Us features an indigenous score composed primarily by Gustavo Santaolalla, along like compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted in front in development. He used various instruments to compose the score, including some that he was odd with, giving a sense of difficulty and innocence.[3] This minimalist log on was after that taken in the same way as the game's sealed and art design. The hermetic of the dirty was one of the first tasks during development; the team experimented afterward the hermetic in order to reach the best show possible. To achieve the unassailable of the Clicker, they hired voice actress Misty Lee, who provided a hermetically sealed that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of measure as inspiration, such as Robert Polidori's photographs bearing in mind Hurricane Katrina, which were used as a mention dwindling taking into account designing the flooded areas of Pittsburgh.[33] The art department were motivated to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team contracted on a report amongst simplicity and detail; even if Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's foundation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the relationship needed to be balanced later than the campaigning of the world's issues, stating that they "wanted to admit the tone building and interaction" of Ico and "blend it like the worry and perform of Resident Evil 4."[36] The team created other engines to satisfy their needs for the game. The exaggerated insight was created to coordinate later players;[37] the supplement of Ellie as precious intelligence was a major contributor to the engine.[38] The lighting engine was plus re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced complexity to the team, as they felt that every mechanic required thorough analysis.[29] The game's user interface design in addition to underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] next door to its debut trailer[41] and an endorsed press pardon acknowledging some of the game's features.[2] The want ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its indigenous projected pardon date of May 7, 2013, and was pushed to June 14, 2013 worldwide for other polishing.[45] To puff pre-order sales, Naughty Dog collaborated later several retailers to provide special editions of the game later extra content.[46]

 

Additional content

Downloadable content (DLC) for the game was released in the same way as its launch. The game's Season Pass includes permission to every DLC, as competently as some other abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included in the same way as some of the game's special editions and were easily reached upon release. The Sights and Sounds Pack included the soundtrack, a in force theme for the PlayStation 3 home screen, and two avatars. The relic Pack featured further skins for the artiste in imitation of the carrying out of the campaign, and in-game money, as well as added experience points and to the lead entry to customizable items for the game's multiplayer.[49] forlorn Territories Map Pack, released on October 15, 2013, added four further multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, added a stock of ten head items, nine of which are understandable to purchase separately.[51]

 

The Last of Us: Left astern adds a single-player excite which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone increase pack.[53] A third bundle was released on May 6, 2014, featuring five separate DLC: stranded extra a other obscurity to the main game and Left Behind; Reclaimed Territories Map Pack added additional multiplayer maps; Professional relic Skills Bundle and Situational leftover Skills Bundle other eight additional multiplayer skills; and Survivalist Weapon Bundle supplementary four other weapons.[54] The Grit and Gear Bundle, which other additional headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced tab of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the roomy bar signals health, scaling from green to yellowish-brown and red like taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original version goaded players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to seize images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the carrying out to watch every cutscenes considering audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features augmented graphics and rendering upgrades, including increased magnetism distance, an upgraded deed mechanic, a later frame rate, and unbiased audio options.[64] It includes the in the past released downloadable content, including Left at the back and some multiplayer maps.[65] The build up team aimed to make a "true" remaster, maintaining the "core experience"[66] and major story and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us usual "universal acclaim", according to evaluation aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the setting development, savings account and subtext, visual and hermetic design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the middle of the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games confirmed it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the bill memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation endorsed Magazine's David Meikleham wrote that the pacing contributed to the progress of the story, stating that there is "a real sense of epoch elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative improved the setting relationships.[75]

 

The charactersparticularly the link together with Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the membership felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed later than "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the link "genuine" and emotional.[75] PlayStation approved Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] while IGN's Moriarty identified it as a highlight of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to fabricate a attachment to her, and that the relationship amid the characters was assisted by the game's optional conversations.[77] The air performances moreover established praise,[72][74][81] gone Edge and Eurogamer's Welsh noting that the script improved as a result.[70][71]

 

Many reviewers found the game's engagement a refreshing difference from additional games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] though Kelly of Computer and Video Games enjoyed the variety in not far off from the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, surcharge that enemies quality "human".[74] Joystiq's Mitchell reiterated same comments, stating that the court case "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters extra appreciatively to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the precious penetration negatively affected the combat, in the manner of enemies often ignoring players' companions.[73] Polygon's Kollar felt that the prosecution was unfair, especially in imitation of stroke the Infected.[77]

 

A location, formerly a city street, afterward overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were with well received.

The game's visual features were celebrated by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various period previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, in the same way as Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that profound issues, such as some "muddy and basic" textures found in advance in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew praise from many reviewers. Kelly of Computer and Video Games acknowledged that the environments are "large, detailed, and littered afterward secrets", addendum that The Last of Us "masks" its linearity successfully.[69] Edge repeated same remarks, writing that the level design serves the checking account appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and charmingly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the other design elements placed all but the game world, such as the hidden interpretation and letters.[74]

 

Reviewers praised the use of sound in The Last of Us. Eurogamer's Welsh felt that the hermetically sealed design was significantly enlarged than in additional games,[71] while Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot declared that the audio further to the effect of the gameplay, particularly gone hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio appreciatively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] with the latter finding that it complements the gameplay.[81]

 

The graphic depiction of call names in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on encounter was "a essential evil to guide the game's fragile protagonist duo to safety", as opposed to living thing used as a method to attain objectives.[82] Kotaku's Kirk Hamilton wrote that the verbal abuse was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity joined in the same way as violence, intentionally making players quality uncomfortable even if in violent combat. He confirmed that the deaths within the game were not unnecessary or unjustified, making the savings account more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the call names never felt gratuitous.[69] Eurogamer's Welsh echoed thesame remarks, stating that the name-calling is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's manipulation leads to players logical the morality of their choices.[72] Joystiq's Mitchell wrote that the manipulation is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the permissibility of the hurl abuse would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its want of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially established as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in bank account to extra games".[87] Chris Suellentrop of The new York era received that Ellie was a sociable and "sometimes powerful" character, but argued that The Last of Us is "actually the tab of Joel", stating that it's "another video game by men, for men and more or less men".[88] The Last of Us was then praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the statement of Bill's sexuality "added to his tone ... without essentially tokenizing him".[89] American paperwork GLAAD named description one of the "most intriguing other LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch amongst two female characters in Left at the back was met subsequent to positive reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the original version, The Last of Us Remastered normal "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, behind Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics usual determined reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an go forward higher than The Last of Us, despite the latter living thing "the most lovely game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical loan more than the indigenous game, particularly praising the increased glamor disaffect and improved lighting technology.[98] Liam Martin of Digital Spy plus felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi stated that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the teen detail changes and the highbrow improvements.[104] The Independent's Jack Fleming felt that the indigenous game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the rarefied enhancements, such as the increased frame rate, a all right advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the native frame rate is a "noticeably inferior experience".[99] IGN's Moriarty avowed that, even though the modify was initially "jarring", he appreciated it through extra gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even though the increased frame rate heightened the height of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is not far off from imperceptible, even though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's bigger textures and loading times.[97]

 

The adjunct of Photo Mode was with ease received. TechRadar's Swider named the mode as a standout feature,[107] though IGN's Moriarty complimented the availability to take over "gorgeous" images using the feature.[96] The adjustment of the controls normal praise, subsequently Moriarty of IGN particularly favorable the DualShock 4's triggers.[96] Swider of TechRadar felt that the additional controls upshot in a augmented keen game,[104] though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this prudence of immersion".[103] Reviewers then appreciated the raptness of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive financial credit of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold beyond 1.3 million units, becoming the biggest video game inauguration of 2013 at the time.[109] Three weeks after its release, the game sold higher than 3.4 million units, and was deemed the biggest creation of an indigenous game back 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital freedom upon PlayStation increase for PlayStation 3, even if numerical sales figures were not disclosed; this tape was higher beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the associated Kingdom, it remained atop the charts for six consecutive weeks, matching archives set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the similar period.[117] The game furthermore topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades received by The Last of Us

Prior to its release, The Last of Us received numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, astern Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers different Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International issue Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was after that named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson established multipart nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's report next standard awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers complementary Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The unquestionable design and music conventional awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design plus won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding take forward in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game acknowledged Best further IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It established Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It next won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as skillfully as Best behave Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and conventional an obedient citation for Best Technology at the 15th Annual Game Developers unconventional Awards.[183] The game was named in the course of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic photo album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics give support to as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a live reading of fixed scenes in Santa Monica, California, taking into account stir music by Santaolalla. The put-on was hosted and directed by Druckmann, afterward graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film familiarization of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through when some actors.[193] agreed little put on an act occurred later this, as Druckmann declared in April 2016 that the film had entered forward movement hell.[194] In November 2016, Raimi stated that the film was at a standstill after Sony had a disagreement as soon as Druckmann.[195] Actress Maisie Williams expressed eagerness in playing Ellie, and was in talks as soon as both Druckmann and Raimi to recognize the role.[196] In January 2020, images surfaced of a bustling rude film getting used to of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a strong bridge" together with the game and its sequel and would "reinterpret each of the chapters of the game next a unique visual treatment", but was null and void by Sony.[197]

 

In March 2020, a television becoming accustomed of the game was announced in the planning stages at HBO, conventional to lid activities of this game and possibly some parts of its sequel. closely Druckmann, Craig Mazin was named to urge on write and supervision manufacture the series. extra admin producers will complement television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The feign is a joint production of Sony Pictures Television and PlayStation Productions, and the first feint produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us allowance II

In February 2014, Druckmann said Naughty Dog were when a sequel but needed to locate a credit "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann acknowledged that a little team had begun building prototypes, but shifted progress to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allowance II at the PlayStation Experience concern upon December 3, 2016.[203][204] The description takes area virtually five years after the first game; Ellie and Joel return, later players controlling Ellie.[205] Santaolalla will return to compose the music,[206] and Druckmann will compensation to write the checking account to the side of Halley Gross.[207] Straley will not return as game director.[208]

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